Go Almost Magic Square
func almostMagicSquare(a []int) []int {
	var grid [3][3]int
	for i := 0; i < 3; i++ {
		for j := 0; j < 3; j++ {
			grid[i][j] = a[i*3+j]
		}
	}

	rowSum := make([]int, 3)
	colSum := make([]int, 3)
	for i := 0; i < 3; i++ {
		for j := 0; j < 3; j++ {
			rowSum[i] += grid[i][j]
			colSum[i] += grid[j][i]
		}
	}

	maxSum := 0
	for k, v := range rowSum {
		maxSum = max(maxSum, v, colSum[k])
	}

	for i, j := 0, 0; i < 3 && j < 3; {
		diff := min(maxSum-rowSum[i], maxSum-colSum[j])
		grid[i][j] += diff
		rowSum[i] += diff
		colSum[j] += diff

		if rowSum[i] == maxSum {
			i++
		}
		if colSum[j] == maxSum {
			j++
		}
	}

	result := make([]int, 0, 9)
	for i := 0; i < 3; i++ {
		for j := 0; j < 3; j++ {
			result = append(result, grid[i][j])
		}
	}

	return result
}

This adjusts the matrix toward a matching target sum so the rows and columns line up more like a magic square.