Rust Largest String
fn largest_string(s: &str) -> String {
    let mut bytes: Vec<u8> = s.bytes().collect();
    let len = bytes.len() as i64;
    let mut cur: Vec<u8> = Vec::new();

    let mut i = len - 1;
    while i >= 0 {
        cur.insert(0, bytes[i as usize]);

        if cur.len() == 3 {
            if cur == b"abb" {
                bytes[i as usize] = b'b';
                bytes[i as usize + 1] = b'a';
                bytes[i as usize + 2] = b'a';

                if bytes.get(i as usize + 4) == Some(&b'b') {
                    i += 4 + 1;
                } else if bytes.get(i as usize + 3) == Some(&b'b') {
                    i += 3 + 1;
                } else if bytes.get(i as usize + 2) == Some(&b'b') {
                    i += 2 + 1;
                }
            }
            if bytes.get(i as usize + 1) == Some(&b'b') {
                i += 1 + 1;
            } else {
                i += 1;
            }
            cur.clear();
        }

        i -= 1;
    }

    String::from_utf8(bytes).unwrap()
}

This builds the biggest valid string it can under the challenge rules by always choosing the best next character it is allowed to use.

Rust Max Counters
fn max_counters(n: i64, a: &[i64]) -> Vec<i64> {
    let mut counters = vec![0i64; n as usize];
    let mut max_counter = 0i64;
    let mut last_update = 0i64;
    let condition = n + 1;

    for &v in a {
        if v <= n {
            let index = (v - 1) as usize;
            if counters[index] < last_update {
                counters[index] = last_update;
            }
            counters[index] += 1;
            max_counter = max_counter.max(counters[index]);
        }
        if v == condition {
            last_update = max_counter;
        }
    }

    for c in counters.iter_mut() {
        if *c < last_update {
            *c = last_update;
        }
    }

    counters
}

This delays the expensive “set all counters to max” work until it is really needed, which keeps the solution fast.

Rust Max Double Slice Sum
fn max_double_slice_sum(a: &[i64]) -> i64 {
    let size = a.len();
    if size < 3 {
        return 0;
    }

    let mut p1 = vec![0i64; size];
    let mut p2 = vec![0i64; size];

    for i in 2..size - 1 {
        p1[i] = 0.max(p1[i - 1] + a[i - 1]);
        p2[size - i - 1] = 0.max(p2[size - i] + a[size - i]);
    }

    let mut sum = p1[1] + p2[1];
    for i in 1..size - 1 {
        sum = sum.max(p1[i] + p2[i]);
    }

    sum
}

This keeps the best sum ending on the left and starting on the right, then combines them around each middle position.

Rust Max Product Of Three
fn max_product_of_three(mut a: Vec<i64>) -> i64 {
    a.sort();
    let c = a.len();

    (a[c - 1] * a[c - 2] * a[c - 3]).max(a[0] * a[1] * a[c - 1])
}

This checks the useful extremes, because the best product can come from either the three largest numbers or two negatives plus one large positive.

Rust Max Profit
fn max_profit(a: &[i64]) -> i64 {
    let mut price = a[0];
    let mut profit = 0i64;
    for &v in a {
        price = price.min(v);
        profit = profit.max(v - price);
    }

    profit
}

This tracks the lowest buy price seen so far and updates the best profit as it scans the prices once.

Rust Max Slice Sum
fn max_slice_sum(a: &[i64]) -> i64 {
    let mut tmp = a[0];
    let mut max = a[0];

    for &v in &a[1..] {
        tmp = (tmp + v).max(v);
        max = max.max(tmp);
    }

    max
}

This is a Kadane-style scan: keep the best running sum and the best overall sum while moving once through the array.

Rust Min Avg Two Slice
fn min_avg_two_slice(a: &[i64]) -> i64 {
    let mut idx = 0i64;
    let mut min = (a[0] + a[1]) as f64 / 2.0;

    for i in 0..a.len() - 1 {
        let mut cur = (a[i] + a[i + 1]) as f64 / 2.0;
        if i + 2 < a.len() {
            let three = (a[i] + a[i + 1] + a[i + 2]) as f64 / 3.0;
            cur = cur.min(three);
        }
        if cur < min {
            min = cur;
            idx = i as i64;
        }
    }

    idx
}

This leans on the key trick for this problem: the minimum average slice is always length 2 or 3.

Rust Min Perimeter Rectangle
fn min_perimeter_rectangle(n: i64) -> i64 {
    let mut i = 1i64;
    let mut min = i64::MAX;
    while i * i < n {
        if n % i == 0 {
            min = min.min(2 * (i + n / i));
        }
        i += 1;
    }

    min
}

This searches factor pairs up to the square root and picks the pair with the smallest perimeter.

Rust Missing Integer
use std::collections::HashSet;

fn missing_integer(a: &[i64]) -> i64 {
    let mut vals: Vec<i64> = a.iter().copied().collect::<HashSet<_>>().into_iter().collect();
    vals.sort();

    let mut min = 1i64;
    for v in vals {
        if v > 0 {
            if min != v {
                break;
            }
            min += 1;
        }
    }

    min
}

This records the positive numbers that exist, then returns the smallest positive value that is still missing.

Rust Nesting
fn nesting(s: &str) -> i64 {
    if s.is_empty() {
        return 1;
    }

    let mut stack = Vec::new();
    for c in s.chars() {
        if c == ')' {
            if stack.pop() != Some('(') {
                return 0;
            }
        } else {
            stack.push(c);
        }
    }

    if stack.is_empty() { 1 } else { 0 }
}

This treats the string like a balance counter: open parentheses add one, closing ones remove one.